Rising Worlds

Rising Worlds

Please note that this game is currently in Alpha state

Rising World is an open-world sandbox game with randomly generated, fully destructible environments.

Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.

Anything is possible!
Randomly generated worlds
Completely modifiable environment
Both single and multi-player modes
200 different building materials
Place customised images in your world
Complex and deep network of underground caves
Environmental physics - trees and items
Interact with just about everything, right down to playing the piano!
Powerful Modding/Plugin API

Steam Page: Here




OS: Windows 7 (64 bit) or higher
Processor: 2+ Cores, e.g. Intel Core i3
Memory: 4 GB RAM
Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
Network: Broadband Internet connection
Storage: 1 GB available space

OS: Windows 7 (64 bit) or higher
Processor: 4+ Cores, e.g. Intel Core i7
Memory: 8 GB RAM
Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
Network: Broadband Internet connection
Storage: 1 GB available space

Game News

This is just a small preview of the next update. It will introduce various mounts, including horses. Mounts are not only a method of fast transportation, they can also carry bags which can be used to store items while travelling. %202018-05-05%2003-23-06-90.jpg But the update will also include some other changes, e.g. some reworked animations, new items and several bug fixes. Probably the update will be ready this month, so stay tuned!
May 5, 2018, 6:54 pm
Hey folks! A new update is now available which introduces some new content. First of all, bows are finally available now. We added three different bows, one of them is only obtainable from dungeons. Currently bows use the same arrows as the crossbow, but maybe this will change in the future. We also added a chainsaw, so we have a high-tier wood cutting complement to the mining drill. Apart from that, we have two stylish knights armors in the game now (and three associated helmets). Armors now actually protect you. Another interesting feature is the ability to spawn human "dummy NPCs". Even though this is a very early and limited feature, it's an important step towards having real NPCs in the game. Unfortunately you cannot really interact with them yet, but nevertheless, they still turn your world into a much livelier place. In order to spawn them, yo...
March 22, 2018, 9:14 pm
Hi folks! As you may have noticed, we were experiencing several DDoS attacks in the last weeks unfortunately. Since this resulted in some downtimes of the game, we decided to get rid of the hive (which was responsible for user authentication in the first place). With this update, authentication is now solely handled by Steam. Even if our servers are offline, you can still play multiplayer. As a result, the usernames are no longer unique, since the SteamID is now used to identify a player. This allows you to change the username at any time (menu -> profile). Old worlds will be converted automatically, so you (hopefully) won't lose your inventory. These changes not only affect authentication, even the server list is handled by Steam. We added support for the source query protocol, and Rising World server can also be found in the Steam server browser now (Steam -> View -> Servers). Unfortunately there wasn't much time left to work on other fea...
February 14, 2018, 9:34 pm
Hi everyone! Finally we managed to finalize the work on the new networking code. This update introduces a new networking system which should be less error prone than the old one. But at the same time, we also added support for Steam P2P multiplayer. This means you can finally host a game on your machine without having to forward ports or use Hamachi or something like that. Now you can simply hit the "Play with friends" button in singleplayer menu and invite your friends through your friendlist - alternatively a friend of yours can simply join your game if you're playing multiplayer. The new networking system now also contains an automatic reconnect feature. If you lose connection for a brief moment, the game will automatic reconnect to the server - ideally without any interruptions. The typical "10 minutes disconnect" some people were suffering from should be history. Of course we only had limited possibilites to put this feature to the acid test, so we really need your feedback. If you experience any sudden ...
January 21, 2018, 8:05 pm
Hi folks, First of all, we wish you all the best for the New Year and hope you have a healthy start into 2018! A new update is now available. It introduces several new items and also some other new features. Just in time, a firework rocket is now available 😉 We also added new clothes, including a samurai armor, new haircuts and also lots of new weapons - most of them cannot be crafted, they can only be found in dungeons. Speaking of dungeons, we improved the loot spawn in dungeons. It still needs some tweaks, but now the loot you can get from dungeons should be more valuable. This update also introduces "stamina", so the player is no longer able to sprint indefinitely. This only applies to survival mode, although there is an option to disable it. There are some changes to the API as well, we will release the API changelog shortly! Last but not least we did some bug fixes and some smal...
December 30, 2017, 9:53 pm
Hi folks! Finally the new update is available! We're sorry that the update took so long. As explained in our previous announcement, there were some factors that caused this huge delay. We decided to split the update, this means it does not contain all features, and some features are not polished yet. Nevertheless, this is still a big update: First of all, this update introduces new player models, including a male and female character. It's customizable and clothes can be changed. Of course this introduces completely new animations as well. We also reworked nearly all items. Most models were made from scratch. Although this still needs some works (some items are missing or broken), this provides a new feeling when playing the game. We did not only rework the existing items, we also added a bunch of new items. An important new feature...
November 30, 2017, 11:05 pm
Hi folks! We know that many of you are eagerly waiting for the new update. It's already taking much longer than expected to get it ready, it definitely takes too long. We are sorry for this huge delay, but there are a few reasons why the update isn't available yet. First and foremost, it's a really big update. It's not only about new player models, it's also going to introduce a bunch of new items (including ranged weapons) and it's basically the foundation for all future survival features (we are aware that the game really needs more survival elements). Unfortunately it requires us to implement many extensive changes "under the hood" in order to handle the new animations properly. Apart from that, we're working with external freelancers when it comes to the models/animations (since everything is created from scratch), which makes the coordination more difficult and results in some additional delays. We are trying to get the update ready as soon as possible! However, there are at least some good news: once th...
October 3, 2017, 7:33 am
Hi folks! We are happy to present the first screenshots of the upcoming player models. All models and animations were made from scratch. We have prepared a male and a female character as well as lots of different clothes (medieval and modern ones). The models will be customizable, i.e. you can change your skin color, haircut, facial hair etc. The upcoming update will also introduce several new items, including new tools and ranged weapons like bows and a musket. But the most important aspect will be the fact that this update will serve as a foundation for several future survival features, which will be added in subsequent updates. The models still need some adjustment, especially when it comes to the animation part. We also have to rework some of the ingame mechanics in order to handle the new player models properly (e.g. proper syn...
June 26, 2017, 8:25 pm
Hi folks! We are happy to present the first screenshots of the upcoming player models. All models and animations were made from scratch. We have prepared a male and a female character as well as lots of different clothes (medieval and modern ones). The models will be customizable, i.e. you can change your skin color, haircut, facial hair etc. The upcoming update will also introduce several new items, including new tools and ranged weapons like bows and a musket. But the most important aspect will be the fact that this update will serve as a foundation for several future survival features, which will be added in subsequent updates. The models still need some adjustment, especially when it comes to the animation part. We also have to rework some of the ingame mechanics in order to handle the new player models properly (e.g. proper syn...
June 26, 2017, 8:25 pm
Hi folks! A new update is finally available! It took longer than expected, but introduces some interesting features. Most important feature of this update is a map. This should help you to navigate through the world. The map provides a detailed representation of the world, has several levels of zoom and also allows you to place markers. In order to create a map, you will get in touch with more new content: This update introduces a paper press, which can be used to turn cloths to rags, and rags to paper. To use it, first put some cloths on the press, push the press down to turn it into rags, then add some water to the rags (by using a bucket) and push the press down again. Of course this update also introduces more things: new dungeons (a desert pyramid as well as a underground maze ), several new plants (corn, sugarbeet, chili etc), new options for server admins, lots of changes to the pl...
April 20, 2017, 10:19 pm
Hey folks! A new update is available now, it introduces some new items and especially new crafting stations: a grinding station, a tanning rack and a spinning wheel. These are fully interactive crafting stations, i.e. there is no GUI, so you interact with them directly (like the smelting furnace). %202017-02-13%2021-51-56-64.jpg The grinding station is used to crush stone to gravel (in the future it will be used to crush many other items as well), the tanning rack is used to turn rawhides (which can be obtained from animals) into leather (a hunting knife is required), and the spinning wheel is used to spin a yarn (from wool, cotton or hemp fibers). How to use the new objects In addition, we also did some smaller changes to the game (e.g. when destroying a chest full of items, these items will spawn in the world instead of disappearing), polished some existing features and fixed some bugs. As usual, find the full changelog attached 😉 Stay tuned! _...
February 13, 2017, 9:03 pm
We wish you a Happy new Year! Hi folks! Finally the long awaited update is available! It introduces dungeons, but also some other features like weather, new items, a gramophone (which can play music) and much more! The dungeons include underground generated structures, abandoned cabins in the woods and underwater ruins. More dungeons will follow in the near future. Unfortunately there are no enemies in the dungeons yet, but once that changes, the dungeons will be much more interesting! Apart from the dungeons, this update introduces weather, including rain, snow, fog, thunder etc. More effects (like sandstorms) are planned. ...
December 31, 2016, 5:43 pm
Hi folks! A new update has been released, which introduces some new features. Especially two interesting items are now available: On the one hand you're now able to craft flares, which are quite useful to light the area around you, they work even under water, and - most important - they won't extinguish if you drop them. On the other hand, this update introduces dynamite. Not much to say about that, just use it to blow everything up. This way it's quite easy to create a "tunnel", although you have to keep in mind that you won't get any resources that way. Also make sure to keep enough safety distance 😉 Apart from that, this update also introduces new music for underground caves - which is a good preparation for the upcoming dungeons. The same applies to some other changes we did, for example we added reverbs/echos to underground caves. Last but n...
November 2, 2016, 8:12 pm
A new update is available 🙂 It mainly focuses on the new plugin API, so it is possible now to run your plugins. The plugin API can be considered as a "lite" version of modding, especially since it became quite powerful over the last weeks. Of course it's not exactly the same as creating real mods (e.g. a "total conversion" mod wouldn't be possible this way), but in return, it's much easier to use, and when playing in multiplayer, there is no need to download anything in order to join the server. But the plugin API not only relevant for multiplayer, but also for singleplayer. Here are a few examples what could be achieved with the new API, just to give you an impression of the potential of the API (especially since it cannot be compared to the old Lua API): Elevators (not just basic command/teleport stuff, instead a cabin you can step in, select the target floor, and it will actually move to the desired location) Windmills with rotating sails A tool rack for your items A huge mining drill ... We will upload a...
October 17, 2016, 10:00 pm
Hi folks! A new update is available now, it took much longer than expected, and we are really sorry about that. First of all: This is unfortunately not the dungeon update. They're still in the works, but other things (Plugin API etc) caused a big delay. Nevertheless, this update is quite mentionable. It can be considered as a preparation for the dungeons, but it also introduces some new features, and many bugs have been fixed (especially the annoying "falling-through-ground" bug - if you still encounter it, please let us know). Main focus of this update was the improvement of the animal behaviour (that was necessary for the upcoming dungeons update). Animals still need work (proper water detection, better AI etc), but especially the collision detection should work much better now - in other words, animals will no longer be able to walk through walls or fences (which happened sometimes in the past), so you should be able to create a small farm now and fence in some animals. Apart from that, animals now also ge...
September 19, 2016, 7:34 pm
Hi folks! A preview version of the new Plugin API is now available. You can get an impression on what is possible with the API, and you can also start working on your first plugins. You find a new section in the forum now, which is dedicated to the Plugin API. You can ask questions or discuss any API related things there, or request new features in the "Feature Requests" section: In contrary to the Lua API, a documentation (Javadoc, which also contains some examples) is also available. In can be downloaded with the Plugin API (you can load it in your IDE and access it while coding), or alternatively you can watch the online version here: Unfortunately you can't add the plugins to your server yet. The servers will be updated within the next weeks, you can take advantage of the time to get used to the new API, or to prepare your plugins. Once the servers have been updated, the old Lua API will still be supported for ~ 4-8 weeks ...
August 14, 2016, 6:18 pm
Hi folks! A new update will be available soon, but today we want to give some information about two important upcoming features. Dungeons As you probably know we're currently working on dungeons, they're going to be available soon. This includes various underground dungeons, underwater ruins, but also other "abandoned" buildings like old shacks in the woods. Here we have two preview screenshots for you (still work-in-progress): 2016-07-27 20-53-18-77.jpg 2016-07-27 21-08-28-23.jpg Plugin API We are also working on a new, Java based plugin API, which will replace the current Lua API. The new API allows you to create custom "gamemodes" and influence the gameplay, basically it can be considered as a "lite version" of Modding. The first release of the plugin API allows you to (among others): Take control of various events Create custom gui elements, including images Place and move custom 3d models in the worl...
July 27, 2016, 8:41 pm
Hi folks! A small update is available. This time it's mainly about furnaces: Now you will need fuel in order to use a smelting furnace. Currently you can either use coal or lumber to fuel a furnace (you find a small hatch on the left side of the furnace). This update also introduces a new, bigger version of the smelting furnace. Apart from that, we did some smaller tweaks and fixed some bugs, you find an overview of all changes in the changelog. %202016-06-29%2021-56-12-79.jpg Have fun 🙂 Changelog: Smelting furnaces require fuel (coal or lumber) now New object: Big smelting furnace Dedicated server now accepts input commands (say, yell, tod, saveall, shutdown ) Total amount of available/existing servers now visible in server browser Half-filled canteens can now be refilled at watersources Removed some debug output messages of dedicated server Decreased timeout for servers in serverlist (so high ping servers no longer delay the result) Fixed invisibe door p...
June 29, 2016, 9:23 pm
Hey folks! Another update is available. It gives server owners the ability to create custom pages in the journal. This may be useful if you want to put the server rules there, or any other information regarding the server. This update also introduces modular scaffolding objects, as well as two new items: A bucket (which can be used to place water in the world) as well as a canteen (if you want to drink water while traveling). Scaffoldings: Apart from that there is an experimental command to find your base - in case you get lost. If it works well, it will be added to the creative mode. However, it's still recommendable to build a bed at your base and sleep in it (so you will always respawn there, and the compass can also lead you to that position then). Custom Journal: Last but not least this update contains several changes as well as bugfixes. Check out the changelog...
June 21, 2016, 9:03 pm
Hi folks! It took a long time, but finally the long anticipated water update is available 🙂 You will find water in ponds and lakes, randomly spread over the world, as well in big oceans. Please note that this is only static water, in other words, it does not adapt to the terrain when you dig up the banks of a lake, for example. But it's our intention to implement dynamic water in the long run. There are of course a lot of other new features, like the ability to drink water (key F), or new vegetations and objects, as well as several bugfixes. You find an overview of all changes in the changelog. If you have trouble loading an old world, please let us know. Have fun 🙂 _______________________________________________ Changelog: New feature: Water New biome: Ocean Ponds and lakes in regular biomes Creative terrain tool to place water New trees:...
May 25, 2016, 10:23 pm
Today's Deal: Save 33% on Rising World!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time
April 16, 2016, 6:02 pm
Hey folks! As promised we will show you some first screenshots of the upcoming water update! Please keep in mind that it's not in its final state yet, so the appearance may change until release. The first water release will only feature static water, i.e. it does not have any physical behaviour yet, but it will still look like water, feel like water and you can of course swim in it 😉 It won't take too long until the update is finally ready, eventually there might be another small update in the run-up to the water release. Stay tuned!
March 25, 2016, 2:05 pm
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