Set in the steampunk era, you take on an expedition to a forsaken island that you once called home. But sudden eruptions triggered by mechanical beings turned the wondrous place into an apocalyptic wasteland. In order to survive the island’s natural elements, you have to outsmart these creatures and capture one of their drillships. Use their own technology against them as you upgrade the machinery and reclaim your homeland.

Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is a one of a kind base that serves as a factory and armored mobile base.

Experience the tension and thrill of surviving volcanic eruptions that turn the island into an apocalyptic wasteland. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.

Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.

Take control over your drillship with many different stations and gadgets. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.

Requires a 64-bit processor and operating system
OS: Windows 7 64bit (Service Pack 1)
Processor: Intel Core i5-2500K / AMD FX-6300
Memory: 4 GB RAM
Graphics: Nvidia GTX 470 / AMD RadeonHD 5850
DirectX: Version 11
Storage: 3 GB available space
Sound Card: DirectX® Compatible
Additional Notes: Future releases may require more hard drive space.

Requires a 64-bit processor and operating system
OS: Windows 10 64bit
Processor: Intel Core i7-7700 / AMD Ryzen 5 1600
Memory: 8 GB RAM
Graphics: Nvidia GTX 1070 / AMD Radeon RX 580
DirectX: Version 11
Storage: 3 GB available space
Sound Card: DirectX® Compatible
Additional Notes: Future releases may require more hard drive space.

Game News

Hey everyone, welcome to another Developer Update! As always here's what we've been working on for the past week. Game design for the upcoming update is completed, and we've started with implementations. Majority of things you will see is a work in progress and there are a lot of placeholders. Every time a new feature is being added, we do multiple iteration rounds to make sur...
February 7, 2019, 10:24 pm
It's almost a week since the game entered Early Access on Steam, and we would like to thank everyone for supporting the game. There is still a long way ahead, and a lot to add, but we are off to a good start. We went through all the Steam discussions and read the positive and negative reviews. Thank you all for taking the time to write the feedback, it helped a lot to get a pi...
February 4, 2019, 9:44 pm
First things first, thank you for the support during the Early Access launch! It means the world to us to see that you're digging the game! We got a ton of reports from you guys and we're doing our best to go through all of them. Thanks a lot and definitely continue sending them through the "Send Feedback" menu or posting them in the bug report section in discussions. Today's ...
January 31, 2019, 8:40 pm
Not to be confused with singing synthesizers, Volcanoids is a survival and crafting sandbox in early access, and wait, no – where are you going? This one is different, I swear. Volcanoid Studio skip the boring ‘caveman’ parts and starts players out assembling a Jules Verne-esque tunnelling land-ship. Once your vessel is ship (and drill) shaped, you’re off to battle an army of magma-fuelled steampunk robots that are trying to defeat humanity by causing volcanic eruptions. ...
January 29, 2019, 9:53 pm
After more than a year in development, Volcanoids is finally out on Steam! Our team would like to give the biggest thank you to everyone who played the game, gave us feedback and motivated us during development. Your support has been truly amazing! We're excited to continue the development and with your help, turn Volcanoids into a great game. Hope...
January 29, 2019, 5:01 pm
We're excited to announce that Volcanoids will be hitting Steam Early Access tomorrow, January 29th, 2019! The price is going to be 19.99$ Big thanks goes out to our amazing community for being a huge part of the development and helping us shape the game into what it is now. All Alpha keys are going to be revoked tomorrow at 3 PM CET. Anyone that received the EA key won't be a...
January 28, 2019, 8:39 pm
Final content update before the Early Access release is here! So we're calling on all our Alpha testers, don't go easy on this one! From now on we'll be only polishing and fixing the current features. New content update will come after the launch. For optimal results with this update, we recommend starting a new game instead of using old saves. Here are few of the features wit...
January 24, 2019, 9:22 pm
Update 1.14 is still in the making, and all focus goes towards polishing the game before being released in Early Access. So here's a summary of all the new features and changes that we've been working on. STORY Intro and outro storylines are being finally added to the game, to explain where players are coming from and why they are doing what they are doing. Pictures with Capta...
January 17, 2019, 11:03 pm
Hey everyone! One of the final updates for the closed Alpha is here! Lots of new exciting features have been added and for the first time, there's Linux support as well! LASER STRUCTURES No more "press E and run". Now it's the real deal as you'll have to destroy all the modules located on the pillars to bring the whole thing down. Won't be easy as COGs are protecting it and so...
January 10, 2019, 10:26 pm
What's up, everyone! Here's another Developer Update covering improvements on combat, NPC navigation, and cave structures. We also show a couple new features such as explosives, module armor and more. COMBAT In the upcoming update, there are going be many new features improving combat and the overall need to fight more than ever before. The biggest change is that you will actu...
January 3, 2019, 8:40 pm
This week was in the name of bug fixing. We basically spent all the time going through bugs you guys reported and did our best to fix them. Some were easier than others, some are still in the game. We originally planned to give you the hotfix update as soon as possible, but it turned out into a full week of fixing as new and new issues were popping up. That is why instead of h...
December 20, 2018, 10:30 pm
The long-awaited update for the Alpha is here! New features include turret modules, enemy drillships with crews, drillship destruction, ability to break COGs to pieces and more! For an in-depth explanation of the bigger features check out Developer Update 4 NEW FEATURES Added the turret module Added COG drillships that drop off COGs on specific locations Added destruction of C...
December 14, 2018, 9:46 pm
Hello everyone! This week we'll cover new ways to dismantle COGs, cave devices with effects, drillships roadkills, localization and more! COG DEATH Ondrej focuses on all sorts of ways you can dismantle COG units. So shooting them with a shotgun won't be the last thing you can do to take them out. The pickaxe can be now used to break apart disabled robots to pieces and last hit...
December 6, 2018, 10:02 pm
Hey everyone! Here's another Developer Update covering enemy drillships, wrecked drillships, turret modules, screenshot contest and more. ENEMY DRILLSHIPS Enemy drillship will now be surfacing all over the island so you will have to be more careful when crossing the map. Each drillship will have its devices and COGs that will guard it You will be able to attack the drillships ...
November 29, 2018, 8:37 pm
Hey everyone, here's a summary of what the dev team and the community have been up to this past week! TURRETS Tomas finished modeling and texturing the turret module. So it is now ready for the programming implementation into the game. The back side is a lit...
November 22, 2018, 10:02 pm
Welcome to the first Developer Update! These will be divided into two sections, the first section is going to be dedicated to our development progress and the second one to what the community has been up to over the past week. BUG REPORTING New system for efficient bug reporting has been implemented. Check out this video guide explaining how to use the new system. PROJECT CLEA...
November 15, 2018, 9:19 pm
Here is another small update that includes a few suggestions from community feedback and several bug fixes. Shotgun has particle effect when a bullet hits the surface (you can finally see if a COG got hit) The player can now look around with periscope (good for finding out where the COGs are attacking and quickly react afterward) Different type of COG spawning (they still visit the Landings sites but should get longer to get there) Fixed stones inside caves that would collide with longer drillsh...
November 12, 2018, 9:02 pm
Hey everyone! If you'd like to hop in one of the drillships early, you can sign up for the Alpha on our website. We'd love to get your feedback on what to add/improve to make the gameplay experience more enjoyable!
November 10, 2018, 3:26 pm
Above you can watch the announcement trailer for Volcanoids, a first-person steampunk survival game due to hit Steam Early Access in January. On a volcanic island you'll have to survive eruptions and battle a mechanical race of enemies while crafting a sweet-looking steampunk home called a drillship that serves as a factory and armored mobile base. There will be co-op play and PVP as well. According to the FAQ, you don't actually drive your mobile base around freestyle (unfortunately),...
November 10, 2018, 12:26 am
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